class Graphics.Path
Represents 2D path. Also known as Path2D in browsers.
constructor
new Graphics.Path([d:string])
Constructs new path object. d accepts SVG's <path>s d attribute value.
properties
N/A
Methods
moveTo()
path.moveTo(x, y)
path.moveTo(Point)
lineTo()
path.lineTo(x, y)
path.lineTo(Point)
quadraticCurveTo()
adds a quadratic Bézier curve to the current sub-path.
path.quadraticCurveTo(cpx, cpy, x, y)
path.quadraticCurveTo(cp:Point, pt:Point)
bezierCurveTo()
adds a cubic Bézier curve to the current sub-path.
path.bezierCurveTo(p1x, cp1y, cp2x, cp2y, x, y)
path.bezierCurveTo(cp1:Point, cp2:Point, pt:Point)
arcTo()
adds a circular arc to the current sub-path, using the given control points and radius. The arc is automatically connected to the path's latest point with a straight line, if necessary for the specified parameters.
path.arcTo(x1, y1, x2, y2, radius)
path.arcTo(cp1:Point, cp2:Point, radius)
arc()
adds a circular arc to the current sub-path.
path.arc(x, y, radius, startAngle, endAngle [, anticlockwise])
ellipse()
path.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle [, anticlockwise])
rect()
path.rect(x, y, width, height)
path.rect(Rect)
closePath()
adds a straight line from the current point to the start of the current sub-path. If the path has already been closed or has only one point, this function does nothing.
path.closePath()
isPointInside()
path.isPointInside(x,y):bool
path.isPointInside(Point):bool
true if the point is inside the (closed) path
path.isPointOnStroke(distance,x,y):bool
path.isPointOnStroke(distance,Point):bool
true if the point is in distance from the stroked path.
box()
path.box(): Rect
Outline box as a rectangle.
bounds()
path.bounds(): [x1,y1,x2,y2]
Outline box as a x1,y1,x2,y2 quad
combine()
path.combine(how:string, otherPath): Path
Combines this and other path using following how modes:
"union""intersect""xor""exclude"